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	<title>Algorithms &#8211; Unreal Engine Gamedev Notes</title>
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	<title>Algorithms &#8211; Unreal Engine Gamedev Notes</title>
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		<title>Custom Clustering Algorithm Defining Deadly Areas For NPC in Unreal Engine Game</title>
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		<pubDate>Tue, 07 Jan 2025 18:19:15 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[Algorithms]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[Unreal Engine]]></category>
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					<description><![CDATA[In this post I will demonstrate my custom implementation of a clustering algorithm in Unreal Engine C++. I used this clustering in my game to determine the deadly areas for NPC to enhance its AI so that NPC could avoid or consider these areas in some other way (e.g. proactively attack the area in a [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>In this post I will demonstrate my custom implementation of a clustering algorithm in Unreal Engine C++. I used this clustering in my game to determine the deadly areas for NPC to enhance its AI so that NPC could avoid or consider these areas in some other way (e.g. proactively attack the area in a preventive manner or be ready for the ambush in such areas area). You can read this article&#8230;</p>
<p><a href="https://devrespawn.com/custom-clustering-algorithm-deadly-areas-npc-unreal-engine-game/" rel="nofollow">Source</a></p>]]></content:encoded>
					
		
		
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