Tag: Blueprints
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Combat Intelligence: Predicting Ranged Attacks in Unreal Engine Game
I’d like to share a solution that notifies about a possible attack with a ranged weapon. I use this approach in my game. In its core, this solution (I’ll call it “the Enemy Attack Prediction System”) extrapolates movement of pawns (e.g. Hero and Enemy), and it notifies the victim if there is a range weapon…