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	<title>Blueprints &#8211; Unreal Engine Gamedev Notes</title>
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	<title>Blueprints &#8211; Unreal Engine Gamedev Notes</title>
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		<title>Counting Items With Lyra Inventory System in Unreal Engine Multiplayer Game</title>
		<link>https://devrespawn.com/counting-items-lyra-inventory-system-ue-multiplayer/</link>
		
		<dc:creator><![CDATA[ASiteController]]></dc:creator>
		<pubDate>Mon, 03 Feb 2025 02:30:36 +0000</pubDate>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Blueprints]]></category>
		<category><![CDATA[Gameplay Tags]]></category>
		<category><![CDATA[Inventory System]]></category>
		<category><![CDATA[Lyra]]></category>
		<category><![CDATA[Multiplayer]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<guid isPermaLink="false">https://devrespawn.com/?p=390</guid>

					<description><![CDATA[In this post I&#8217;d like to share shortly a simple way how to enhance Lyra inventory system so that inventory items could be counted. I made this for a simple co-op Multiplayer game. The key idea: The number of items collected by a player is calculated as a personal score and adds to the team [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>In this post I&rsquo;d like to share shortly a simple way how to enhance Lyra inventory system so that inventory items could be counted. I made this for a simple co&#x2d;op Multiplayer game. The key idea: The number of items collected by a player is calculated as a personal score and adds to the team score. The project uses Blueprints only &ndash; no C++ code was changed to save time.</p>
<p><a href="https://devrespawn.com/counting-items-lyra-inventory-system-ue-multiplayer/" rel="nofollow">Source</a></p>]]></content:encoded>
					
		
		
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		<title>Combat Intelligence: Predicting Ranged Attacks in Unreal Engine Game</title>
		<link>https://devrespawn.com/combat-intelligence-predicting-ranged-attacks-unreal-engine/</link>
		
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		<pubDate>Sat, 04 Jan 2025 04:47:04 +0000</pubDate>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[Blueprints]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[Prediction Systems]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<guid isPermaLink="false">https://devrespawn.com/?p=287</guid>

					<description><![CDATA[I&#8217;d like to share a solution that notifies about a possible attack with a ranged weapon. I use this approach in my game. In its core, this solution (I&#8217;ll call it &#8220;the Enemy Attack Prediction System&#8221;) extrapolates movement of pawns (e.g. Hero and Enemy), and it notifies the victim if there is a range weapon [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>I&rsquo;d like to share a solution that notifies about a possible attack with a ranged weapon. I use this approach in my game. In its core, this solution (I&rsquo;ll call it &ldquo;the Enemy Attack Prediction System&rdquo;) extrapolates movement of pawns (e.g. Hero and Enemy), and it notifies the victim if there is a range weapon attack threat. In my game it is the player who is notified about the possible&#8230;</p>
<p><a href="https://devrespawn.com/combat-intelligence-predicting-ranged-attacks-unreal-engine/" rel="nofollow">Source</a></p>]]></content:encoded>
					
		
		
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