Tag: NavMesh
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Applying Custom NavModifierVolume and NavArea_Obstacle With Different Costs During Game in Unreal Engine
The solution I’d like to demonstrate allows to modify Navigation Mesh during game to allow NPC avoid high-cost areas. This is how it looks in game (when debugging NavMesh): The NavModifierVolume was added during a game after an NPC was killed in that area. After that the NPC does not want to come close to…