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	<title>NavMesh &#8211; Unreal Engine Gamedev Notes</title>
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	<title>NavMesh &#8211; Unreal Engine Gamedev Notes</title>
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		<title>Applying Custom NavModifierVolume and NavArea_Obstacle With Different Costs During Game in Unreal Engine</title>
		<link>https://devrespawn.com/custom-navmodifiervolume-navarea_obstacle-with-different-costs-during-game-unreal-engine/</link>
		
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		<pubDate>Sun, 05 Jan 2025 19:53:33 +0000</pubDate>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[AI]]></category>
		<category><![CDATA[C++]]></category>
		<category><![CDATA[NavMesh]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<guid isPermaLink="false">https://devrespawn.com/?p=304</guid>

					<description><![CDATA[The solution I&#8217;d like to demonstrate allows to modify Navigation Mesh during game to allow NPC avoid high-cost areas. This is how it looks in game (when debugging NavMesh): The NavModifierVolume was added during a game after an NPC was killed in that area. After that the NPC does not want to come close to [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>The solution I&rsquo;d like to demonstrate allows to modify Navigation Mesh during game to allow NPC avoid high&#x2d;cost areas. This is how it looks in game (when debugging NavMesh): The NavModifierVolume was added during a game after an NPC was killed in that area. After that the NPC does not want to come close to that area. In this video you can see how NPC behaves trying to avoid the&#8230;</p>
<p><a href="https://devrespawn.com/custom-navmodifiervolume-navarea_obstacle-with-different-costs-during-game-unreal-engine/" rel="nofollow">Source</a></p>]]></content:encoded>
					
		
		
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