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	<title>Prediction Systems &#8211; Unreal Engine Gamedev Notes</title>
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		<title>Combat Intelligence: Predicting Ranged Attacks in Unreal Engine Game</title>
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		<pubDate>Sat, 04 Jan 2025 04:47:04 +0000</pubDate>
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		<category><![CDATA[Blueprints]]></category>
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		<category><![CDATA[Prediction Systems]]></category>
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					<description><![CDATA[I&#8217;d like to share a solution that notifies about a possible attack with a ranged weapon. I use this approach in my game. In its core, this solution (I&#8217;ll call it &#8220;the Enemy Attack Prediction System&#8221;) extrapolates movement of pawns (e.g. Hero and Enemy), and it notifies the victim if there is a range weapon [&#8230;]]]></description>
										<content:encoded><![CDATA[<p>I&rsquo;d like to share a solution that notifies about a possible attack with a ranged weapon. I use this approach in my game. In its core, this solution (I&rsquo;ll call it &ldquo;the Enemy Attack Prediction System&rdquo;) extrapolates movement of pawns (e.g. Hero and Enemy), and it notifies the victim if there is a range weapon attack threat. In my game it is the player who is notified about the possible&#8230;</p>
<p><a href="https://devrespawn.com/combat-intelligence-predicting-ranged-attacks-unreal-engine/" rel="nofollow">Source</a></p>]]></content:encoded>
					
		
		
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