Tag: Weapon Raycasting
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Implementing Weapon Raycasting for Unreal Engine Lyra-Based Third-Person Shooter Games
In this post, I’ll demonstrate how I implemented weapon-based raycasting (line tracing from weapon) as an alternative to the default center-screen approach. Here is the in-game demonstration of the solution (from 1:04, 13 seconds). Red dynamic crosshair points to the actual hit location: Handled Challenges Ranged weapon vs screen raycasting hit locations (e.g. shooting…